All you have to do is use the cursors and the spacebar, just like in those good old arcade games. The controls are so self-explanatory that even a monkey would be able to play the game. It has the quality of the digital sound from the early nineties but is especially well-done. This doesn't mean they sound realistical, though. There isn't really any music in the game, but there are a lot of sound effects, which are so recognizable that they are a great aid in reacting in time towards certain situations. Its bright colors and well-drawn sprites are bound to keep you to the game, especially as each level looks different, so there's always something new to explore and new things to see. The game itself looks like a perfect blend of cartoony graphics and traditional game graphics.
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So, to free these monks will prove quite a challenge. To top it all off, each level has its time limit too. There are also explosive, fake monk-statues scattered across the land with the sole purpose of misleading you. As if that's not enough yet, you will have to look for eye keys in order to open up the eye pillars that block your path. There's the endlessly respawning enemies closing in from both sides, and sometimes from above as well. Each level will have enough obstacles to keep you busy for quite awhile. You'll have to cross the land in order to free them all. In Risky Woods you take the role of a young adventurer, seeking to free monks who are confined within stone statues. Don't let the looks of this game distract you too much, for you'll have to pay close attention to what happens around you. It is a rare thing to see on the computer nowadays, an action-packed arcade platformer that forms a challenge for even experienced gamers and looks like a crossing between a cartoon and a video game especially when they don't give an attempt for a story and base themselves purely on challenge and fun. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning. When killed, they leave coins to be collected - these are spent in the shop sections. You carry a dagger to deal with the enemies, and must avoid contact with them. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements.